Gears — Classes
Public references around Cursed Gear consistently point to a stable core Gear roster, while newer community coverage also mentions Hydra and Usurper. This page focuses on role identity and learning fit rather than made-up bonus tables.
Ravager
Usually discussed as a forward-pressure Gear for players who enjoy committing to close combat.
Executioner
Commonly framed as a cleaner striker style that rewards timing and target selection.
Manipulator
Best understood as a control-oriented Gear that values setup and battlefield pacing.
Interceptor
A natural fit for players who enjoy parry timing, reactions, and turning pressure back around.
Projector
Generally easier to describe as a spacing Gear rather than a raw damage table.
Constructor
Public references around base building and setup mechanics make this a utility-heavy choice.
Sensor
Often associated with movement, information, and cleaner route awareness.
Hydra
Some newer community coverage includes Hydra as an additional Gear, so it is treated here as a newer public roster mention rather than a fixed constant.
Usurper
Some newer community coverage also mentions Usurper, which is why this page distinguishes stable public names from evolving roster discussion.
How To Pick Your First Gear
Choose the Gear whose rhythm feels natural before worrying about top-tier rhetoric.
If you are still learning parry timing, movement, and expedition routing, consistency matters more than theory-crafted pairings.
Stable public knowledge around the game is better at naming Gears than at proving hidden stat bonuses, so this page stays descriptive.